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  • GrooveStats is a web site dedicated to tracking scores for In the Groove, and Pump It Up Pro, dance simulation games.
  • Primary features
  • Public online score submission
  • Automated score entry via USB flash drive data
  • Player vs Player comparison charts
  • Global and Regional rankings

Custom Songs

Song List Ranking
Thunderhorse Expert Sgl
[ No Banner ] Download File (878 Downloads)
Submitted by Timato on Aug 20, 2008
Rating: 3.69/5.00 (out of 5 votes)   
Song Artist: Dethklok
Step Artist: T-Man
Difficulty (Meter): 11
Song Length: 2:45
Total Steps: 791
Song BPM: 184
Jumps: 12
Holds: 56
Mines: 93
Handplants: 2
Rolls: 0
Additional Notes: This song is great! Every time I hear this song, I think about how great it would be to play on In the Groove. So I finally got around to making the steps that I had envisioned. Hope you enjoy! Feedback is welcomed, and I won't be nasty about it this time, I promise.

Update: I reuploaded the simfile without the minefield. You can redownload it if you like, or just take the minefield out yourself (from measures 101-105).

Update: Several people have mentioned that some of the runs are supposed to be in 12th time, and not 16th. While I disagree, I did modify my chart by replacing 2 of the 3 runs with 12th notes for those who think that this is correct. This new chart is under the "Hard" difficulty; the "Expert" chart is the same. The runs are the only difference in the Hard chart, which has been adjusted to a 10 in accordance with the slower runs. If you want to post scores for the Hard, that's fine, just specify that it is Hard and not Expert.

Update: Fixed syncing issue. Thanks Mandodo.
# Name Score (%) Comments Photo Date
1 Timato 89.89     Aug 24, 2008
2 Psychotik 89.73     Nov 16, 2008
3 Rio_Toxico 84.51 r23  View Sep 14, 2008
User Feedback
Posted by Rio_Toxico on Aug 21, 2008 - 12:23 AM Report
I heard this on the song wheel and I was like Wow...Please don't let the steps disappoint. ...And they didn't. I really like how you handled the streams going into holds....very awesome.
Posted by Rio_Toxico on Aug 21, 2008 - 12:23 AM Report
The minefield at the end seemed a little out of place...and I didn't notice anything new about the segment to cause it to be added at that point in the end, but thats just nitpicking at this point. it was still a great file. 4/5
Posted by Timato on Aug 21, 2008 - 05:25 AM Report
I agree with you, Testament, on the minefield. I put that in at the very last moment, and wasn't sure if it would work. So I took it out, and you can download the minefield free version now.
Posted by Timato on Aug 21, 2008 - 05:26 AM Report
Thanks for the feedback!
Posted by Rio_Toxico on Aug 21, 2008 - 01:55 PM Report
No problem. Downloading the new version now. ^__^
Posted by ShinerCCC on Aug 27, 2008 - 04:28 AM Report
A lot of your 16th runs should be 12th runs, check the Guitar Hero chart. The rest is great though, 3/5
Posted by Timato on Aug 27, 2008 - 05:47 AM Report
I don't know if you're right about that. I think that 12th runs instead of 16th runs sound fine in some parts, but the 16th runs sound more appropriate overall.
Posted by Timato on Aug 27, 2008 - 06:48 AM Report
Thank you for your feedback though, I do appreciate it.
Posted by MURDER.Mandodo on Aug 28, 2008 - 02:49 PM Report
This is offsync

#OFFSET:-0.588; should be good
Posted by Timato on Aug 28, 2008 - 03:34 PM Report
Ok the sync has been fixed thank you.
Posted by MURDER.Mandodo on Aug 29, 2008 - 02:17 AM Report
Or no wait... this song drifts. It's so hard pinpointing a good sync on this song...

Somwhere between #OFFSET:-0.588; and #OFFSET:-0.594; is playable
Posted by Kanji666 on Aug 31, 2008 - 05:11 PM Report
Mandodo- so i'm assuming #OFFSET:-0.591 would be best? (lol, average)
Posted by MURDER.Black MAGIK on Aug 31, 2008 - 06:48 PM Report
I would think he is suggesting to possibly adjust the BPM so that it doesn't drift..
Posted by Timato on Aug 31, 2008 - 07:38 PM Report
I thought it felt fine with his original offset of -.0588. If anyone has an opinion otherwise, I'd love to hear it.